This isnt technically infinite right away, since you need to reach eight mana to stop paying two life per flip, but you should be able to do that within a few extra turns
As with previous sets, there are a mixture of old and new cards, with the decks themselves built so as to be welcoming to newcomers and competitive when played against each other
(Equipment, Auras you control, and counters are modifications.) Cosmo Memory When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand
Earning 40 points or more rewards you with the mythic rare Cloud, Midgar Mercenary avatar
I usually dislike getting foils, because I have no interest in collecting them and certainly in MtG they are unplayable due to curling
Access to removal is big for Emerald while keeping tempo, but discard or strength buffs will always have a place